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Pokemon sleep clause
Pokemon sleep clause








pokemon sleep clause

Inactive means that the timer is on at the time the message was sent, |inactive|MESSAGE or |inactiveoff|MESSAGEĪ message related to the battle timer has been sent. REQUEST.rqid is an optional request ID (see To assist in your decision, REQUEST.active has informationĪbout your active Pokémon, and REQUEST.side has information about your Gives a JSON object containing a request for a choice (to move or Usually done automatically by detecting the message-type, but can also Battle progressĬlears the message-bar, and add a spacer to the battle history. Note that forme and shininess are hidden on this, unlike on the |switch| ITEM will be item if the Pokémon is holding an item, or blank if it isn't.DETAILS describes the pokemon (see "Identifying Pokémon" below).These messages appear if you're playing a format that uses team previews. Does not actually mean the game is rated. Will be sent if the game is official in some other way, such as beingĪ tournament game. Will be sent if the game will affect the player's ladder rating (Elo Let's Go counts as 7, and modded formats count as whatever gen they were GAMETYPE is singles, doubles, triples, multi, or freeforall.Without Team Preview, you don't know which Pokémon your opponent has, but NUMBER is the number of Pokémon your opponent starts with.This will only be displayed in rated battles and when the player is first introduced otherwise it's blank RATING is the player's Elo rating in the format they're playing.AVATAR is the player's avatar identifier (usually a number, but other.PLAYER may also be p3 or p4 in 4 player battles.|rule|HP Percentage Mod: HP is shown in percentages |rule|Endless Battle Clause: Forcing endless battles is banned |rule|Evasion Moves Clause: Evasion moves are banned |rule|Evasion Abilities Clause: Evasion abilities are banned |rule|Species Clause: Limit one of each Pokémon










Pokemon sleep clause